EchoControl Blog
Why we built EchoControl, what's new, and what the community is asking for.
Custom Profile is the one part of EchoControl you fill in yourself — why it exists, what you can configure, and why that doesn't contradict the rest of the product.
I ran the first Spanish test build against the English baseline. Here's the real accuracy number, and the bug that almost slipped through before I caught it.
We set up a waitlist before checkout was ready, then forgot to fully remove it after launch — and it kept telling automated readers the product hadn't shipped yet.
A cleanup meant to shrink the installer quietly disabled the microphone for weeks. How we found it, and why we now test on a fresh Windows install before every release.
A payment processor turned us down for looking too much like 'automation software' — and it changed how we describe EchoControl everywhere, not just at checkout.
Testing Shadow Tactics: Blades of the Shogun turned into a crash course on how speech recognition mishears game character names — and what it takes to fix it.
No EchoControl profile shares a visual template with another one — and the time we accidentally put the wrong icon on two games at once.
Commandos 2 needed multiple ways to say the same command before any of them shipped — and one already-planned command got pulled the same week it was added, because it wasn't reliable enough.
Deciding which games get a profile isn't a popularity contest. Here's the real research behind why one flight sim got in and another, more popular one, didn't.
The screen where you pick which game to use is the first thing anyone sees. We overbuilt it, then spent a week undoing our own work.
Every other voice tool in this space tries to prove it does more. We built EchoControl to do less, on purpose — the real trade-off, and why we think it's the actual differentiator.
EchoControl runs on Vosk, offline, with a closed grammar instead of open dictation — the same lesson I'd already learned the hard way from the assistant that gave me the idea.
The real motivation behind EchoControl: something simple enough to need zero configuration, from someone who knew exactly how to make it complicated.
Looking for the full command list?
The blog covers why and what's new. Every voice command for every supported game lives in the guides.